Rogue Subclass: Snake Oil Peddler [TOV version]

Hello, everyone! Today’s subclass article is going to see a dual release – one version for Tales of the Valiant and one for Dungeons & Dragons 5.24. Admittedly, the main difference between the two is the levels at which you gain subclass features, and some minor adjustments to wording. This subclass is a part of an upcoming larger project, which will see a release for both ToV and D&D 5.24! I’ll be making a more formal announcement about the project on Monday.

Rogue Subclass: Snake Oil Peddler

You are currently viewing the Black Flag version of this subclass. To view the D&D 5.24 version, click here.

“I assure you, I’m quite knowledgeable when it comes to antivenoms and tinctures. I can cure what ails you – or make it far worse.”

A con artist, a chemist, and what often passes for a doctor on the frontiers all rolled into one, you bring hope to the suffering on your travels by peddling tonics and elixirs. It may be false hope on occasion, but more often than not, the medicines you brew have some healing effects, if not to the extent that was expected after your charming presentation.

Snake Oil Peddler Progression

Rogue Level | Features

3rd | Dubious Brew, Fast Talker

7th | Disruptive Outburst

11th | Preventative Medicines

15th | Miracle Elixir

Dubious Brew

3rd-Level Snake Oil Peddler Feature

You have developed a signature cure-all tonic which you market aggressively on your adventures. You gain a Poisoner’s Kit, and you have Proficiency with it and the Medicine skill.

You may use your action to make a Dubious Brew. When a creature drinks this potion as a Bonus Action, they gain temporary hit points equal to 2d6 + your Proficiency Bonus. If the dice rolled match, the potion instead restores hit points equal to the result.

You can use this feature a number of times up to your Charisma modifier, regaining expended uses on a long rest. A Dubious Brew loses its potency within 8 hours of its creation.

Fast Talker

3rd-Level Snake Oil Peddler Feature

You know that a fast argument is much harder to refute with slow logic and reason, and that can buy you all the time you need in an emergency. You may use Charisma instead of Dexterity when rolling initiative.

Disruptive Outburst

7th-Level Snake Oil Peddler Feature

When you roll dice as a result of your Sneak Attack feature, you may reroll a number of dice up to your Charisma modifier (minimum 1), but must use the new result.

You cannot use this feature again until you complete a short rest.

Preventative Medicines

11th-Level Snake Oil Peddler Feature

While a creature has temporary hit points from your Dubious Brew feature, they may remove one of the following conditions from themselves at the end of each of their turns: Charmed, Frightened, or Poisoned.

Miracle Elixir

15th-Level Snake Oil Peddler Feature

If a creature regains hit points from drinking a Dubious Brew you have created, they may choose one class feature whose use is restored on a short rest.

When a creature gains temporary hit points from drinking a Dubious Brew you have created, they regain hit points equal to the result rolled in addition to the temporary hit points granted by the potion.


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