No More Anemic Fight Scenes!

Not just screaming yellow goofballs that Hans passionately hates, we revisit Minions, D&D 4e’s neglected combat mechanic.

Metacurrency: A Cost-Effective Way to Bribe Your Players

Hello, everyone! The TBM Games team is hard at work on Rust Moon (which you can still make a late pledge for on Kickstarter!), and while working on the book for both Tales of the Valiant and D&D 5.24, I’ve been thinking about the differences between the two systems. Both being D&D 5e-derivatives, the systems…

Alignment Axes – A New Approach to Character Values

At its most basic, the alignment system asks if a character is Lawful or Chaotic, and.. Good or Evil. These two axes of alignment are a very simple guide as to how a character should be roleplayed or a measure of their morality. However, this simple two-word descriptor for a character opens the door to…

Expanded Reactions

Break free of turn order! Take actions when they’re most critical, or bide your time for better chances of success.