The Hunter Class(T2 Playtest Draft, Dragon Quarry)

Hello, everyone.  Sorry for the late article this week; the workflow involved in designing a class(and its subclasses) from the ground up is a little different than my typical article fare, so I needed to take some extra time to ensure that the class was functioning as I wanted it to. This week, I’ve expanded…

The Hunter Class(T1 Playtest Draft)

Hello, everyone! Like a lot of 5E players, I was left with a bad taste in my mouth from the Beast Master ranger’s approach for designing a character focused on a partnership with some sort of beast companion. To me, the truly egregious part of the Beast Master is that there are so many characters…

Pump the Breaks

Octopath Traveler, a game released for the Nintendo Switch in July 2018, checked a lot of boxes for me as an RPG – Using a unique graphical style, HD2D, the developers threw players headfirst into a rich dynamically shaded world of pixel art. However, the innovative combat mechanics behind the JRPG were less scrutinized than…

Defying Death

Early adventuring can be a pain – with only 8 or so hit points at level one, a stiff breeze is as much a threat as a given monster, and players and GM’s (especially experienced ones, from my observations) overestimate how survivable a situation actually can be. A number of solutions for character survival at…