April Update Schedule

April 2nd Patron Release: New Class Playtest – The Witch (Levels 1-4) The power of magic flows through a witch’s blood as the waters of a river follow a familiar bed. Where wizards seek taxonomy and mechanics, an artificial approach to controlling arcane magic, a witch will instead use ritual and circumstance as guidance to…

Cleric Domain – Fate

Hello, everyone! Unfortunately, the Circle of Nightshade druid didn’t quite feel ready for release – it seems to need some further adjusting and playtesting, so I’ve shuffled around my update schedule. Fortunately, I had a different subclass in the can, so to speak. As a result, today’s article is the Fate Domain, which I’d originally planned…

Wizard Arcane Tradition – School of the Dilettante

Hello, everyone! It’s almost hard to believe, but this is the 100th blog post I’ve written on the main site(Including some site updates and the like)! I hope that this and the past 99 posts have inspired you in creating your own amazing campaign worlds, heroes, and adventures and that the next hundred will continue…

March Update Schedule

March 5th Patron Release: Wizard Arcane Tradition – School of the Dilettante Enterprising wizards who rely on their academic training to improvise and derive magical solutions to the challenges they meet. March 12th Patron Release: Druid Circle – Circle of Nightshade Enigmatic druids with expertise in handling and delivering poisons. Some will end a foe’s…

Sorcerous Origin – Merfolk Bloodline

Hello, everyone! Today’s subclass is an update of a much earlier playtest draft, updated to be more in line with recent changes to the sorcerer class with additional spell options and some revised wording. Sorcerous Origin Merfolk Bloodline Your magical powers come from an ancestry which can be traced to merfolk, sea-dwelling humanoids with the…

Barbarian Primal Path – Path of the Exiled

Hello, everyone! Today’s subclass is a new Barbarian Primal Path focused on rallying allies to battle and leading by example and reputation. Path of the Exiled As part of a coming-of-age tradition in some insular cultures, a leader may be required to spend some time exploring the outside world, so that they will return to…