Hello, everyone! Along with all the other chaos going on in April, I participated in DriveThruRPG’s PocketQuest 2026, a game jam event where participants created tabletop role-playing games in a limited time frame. This year’s theme was Time Travel, and WOW, do I wish I could time travel after the blitz to complete this project. I had a lot of fun, but like anything on a deadline, 90% of the work to make this project a reality happened in the last 10% of the time allotted. That said, I love the creative spirit you find during game jams – constraints breed creativity, and a rigid deadline forces me to find ways to make a project work rather than dwelling on minutia.
In the alarmingly near 2030s, the world is in turmoil. Once-thriving online spaces are saturated with soulless bots and meaningless ads, cruel and divisive rhetoric would rather push us apart than let us find common ground, and we are locked in a constant struggle to afford basic needs. However, three people have found “the way back,” a one-way trip back to 1996, where they can fight to prevent the evils of the future. As the Hacker, Historian, and Hunter complete missions to build a better Tomorrow, though, they’ll struggle against the constant temptation to rejoin Yesterday. The mourning doves call through the sweet summer air, and the fields sparkle with more fireflies than stars in the sky. Will they have the fortitude to keep going when everything made sense?
When Everything Makes Sense is a short role-playing game designed for 3 players and a Game Master, using a pile of 6-sided dice. Ideally, each player and the GM will need 6 if they don’t want to share dice between turns. Like a lot of games made under the limitations of a game jam, the game focuses on “fun but fast” mechanics so that your play time emphasizes storytelling over tactics, which also allows it to be a great game for a quick vignette on shorter game nights.
This game is available now, exclusively on DriveThruRPG!
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