Wizard Arcane Tradition – School of the Dilettante

Hello, everyone! It’s almost hard to believe, but this is the 100th blog post I’ve written on the main site(Including some site updates and the like)! I hope that this and the past 99 posts have inspired you in creating your own amazing campaign worlds, heroes, and adventures and that the next hundred will continue to do the same.
Today’s subclass is a new wizard subclass, the School of the Dilettante, a master of improvisation and the embodiment of the saying, “the battle plan is always the first casualty.” As always, I’ve sent out a PDF copy to backers at the Adventurer tier and will be updating the Back Catalog shortly after this post goes live.

Wizard Arcane Tradition

School of the Dilettante

The School of the Dilettante emphasizes a reactionary approach to magic, valuing knowledge outside of the realm of the Arcane just as much as within. Instead of focusing on the minutia of a particular school of magic, these wizards espouse the fundamental principles of magic to adapt to any situation. Though they are often more concerned with the purest academic pursuits of knowledge, the services of a trained wizard are almost universally valued. This demand comes from several sources, ranging from legitimate to criminal, and is met by industrious wizards whose focus, paradoxically, lies within having no focus.

Skill Savant

When you select this school at 2nd level, choose two skills in which you are not already proficient. You gain proficiency in those skills.

Augmented Practices

Beginning when you select this school at 2nd level, you have learned to leverage your knowledge of arcane magic to bolster your other skills, either by improvising minor spells or deriving knowledge from basic magical principles. When you fail a skill check in which you are proficient other than Arcana, you may re-roll the check as an Arcana skill check with the same DC.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Adaptive Preparations

Starting at 6th level, you identify common elements of spells and can retool your available spells to suit your needs. At the end of a short rest, you may replace one spell in your list of prepared spells with another spell from your spellbook. The new spell must be from the same school of magic as the previous spell and must be at least 1 spell level lower.

Studied Practice

Beginning at 10th level, your studies into other fields allow you to put unique theory into practice. You may add your Intelligence modifier to any skill check with which you have proficiency. If the skill already uses your Intelligence modifier, you may add this modifier a second time.

Spell Emulation

At 14th level, you gain the ability to manipulate Arcane energy to roughly recreate spells from other sources of magic. When you prepare your list of spells at the end of a long rest, you may replace one of the spells you have prepared with one spell of your choice from any class’s spell list.

This spell requires a spell slot 1 level higher than it would normally require. If the spell has an additional effect when cast at a higher level, increase the requisite spell level of that effect by 1 as well.

Imitating a spell in this way is a unique practice and requires unorthodox preparation methods. You may not replace your Emulated Spell using the Adaptive Preparations feature.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.