Hello, everyone! It’s been quiet on my end, but that’s only good news as new projects are getting into gear! This month’s class archetype begins to introduce psionic power into the core classes, starting with the Cleric. Not entirely satisfied with the current take on psionics, I will also be implementing my own psionic powers list, organized by class, which will be uploaded in a moment as well as a living document.
Cleric Domain
Emotions Domain
An enigmatic product of both the mind and soul, emotions not only reflect who an individual is in the present, but can bend their future and recontextualize their past. Clerics of the Emotions domain recognize the potency of emotions and wield psionic powers in order to bolster allies and disorient foes. The philosophies behind a deity with emotions in their portfolio will vary wildly. A chaotic god may teach unpredictability and reliance on emotion, while a lawful god may aim to manipulate sentient creatures’ emotions to suit their needs. A neutral god may aim to simply recognize the influence of sentiment in themselves and others, advocating for their followers to do the same.
Emotions Domain Spells
Cleric Level | Spells |
---|---|
1st | charm person, command |
3rd | calm emotions, enthrall |
5th | fear, tongues |
7th | compulsion, confusion |
9th | mislead, modify memory |
Keen Recognition
At 1st level, you learn one psionic talent of your choice. You also gain proficiency in Insight.
Psionic Manifestation
Also at 1st level, you start to weave a tapestry of divine and psionic powers to truly harness the powers of the mind and soul.
When you prepare your cleric spells, you may prepare a psionic power from the cleric power list instead of a spell. For each psionic power you prepare, you gain 3 power points.
Wisdom is your manifesting ability for your psionics, drawing from the conviction you share with your deity. Whenever a power refers to your manifesting ability, you will use your Wisdom modifier. In addition, you use your Wisdom modifier when setting the saving throw DC for a psionic power you manifest and when making an attack roll with one.
Manifestation save DC = 8 + your proficiency bonus + your Wisdom modifier.
Manifestation attack modifier = your proficiency bonus + your Wisdom modifier.
Power Points
To manifest one of your psionic powers, you must expend a number of power points. You may expend a number of power points up to your proficiency bonus. When you complete a long rest, you lose any power points you have not already used.
Channel Divinity: Empathic Reach
Starting at 2nd level, you can attune your holy symbol to resonate with the minds around you. As an action, you become aware of any creature within 30 feet of you, even if you do not have line of sight to them. For the next minute, you can communicate telepathically with any creature within 30 feet of you. You do not need to share a language with the creature for it to understand your telepathic communications.
Mind and Soul as One
At 6th level, you have harnessed your psionic powers to guide your divine spellcasting as well. When you make an attack roll using a cleric spell, you may expend a number of psionic power points up to your proficiency bonus to increase your attack roll by that number.
Psionic Strike
Starting at 8th level, you gain the ability to infuse your weapon strikes with psionic energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 Psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Visage of Bravery
At 17th level, you can use your action to activate an aura of stoicism, driving your allies forward despite impossible odds. This aura lasts for 1 minute or until you dismiss it using a bonus action. When an ally within 60 feet of you takes damage, you may reduce that damage by 1d12.