Zyagi, the Armored Tyrant

Hello, everyone! As I’d hinted in the article for the Primordial Cultist stat block, today I’m revealing another Primordial profile for you to use in conjunction with the Primordial Cultist stat block or the Primordial Shard background. This time, I’d like to introduce you to Zyagi, the Armored Tyrant. Like most Primordials, Zyagi’s manifestation would result in catastrophe for the mortal plane. However, unlike other Primordials, Zyagi dreams of conquest – It dreams of a mortal plane ruled by its literal iron fist, populated by inhabitants who fear or actively resist it. Zyagi savors the challenge of conquering a land, and will readily demonstrate its fearsome powers towards that goal.

To further detail what sort of foes a party may face if they were at ends with a cult of Zyagi, expect a future article on the leadership of such a cult and a stat block for Zyagi itself.

Zyagi, the Armored Tyrant

Domain: Metal

Zyagi is a humanoid Primordial roughly 8 feet tall, made entirely of layers of random metal plates which resemble bulky armor. Its head has three faces at jutting angles to each other, each twisted into a cruel and demented grin. It wields a pair of gnarled metal claws which are said to be able to tear flesh and bone as though they were paper.

Cataclysm: Stormclouds gather and rain mercury across the world.

Associated Trinkets: A scrap of metal with an embossed eye, a flask of mercury which has a constant static charge, a tiny steel replica of a skull.

Associated Spells:

Cantrip Magnetic Claws
1st Level Mage Armor
2nd Level Heat Metal


(Available as a cantrip to the Bard, Sorcerer, Warlock, and Wizard classes)

Magnetic Claws

Transmutation Cantrip

Casting Time: 1 Action

Range: Touch

Components: V, S

Duration: Instantaneous


Razor-sharp metallic claws extend from the tips of your fingers, which you then use to slice at your foes. Make a melee spell attack against a target within your reach. On a hit, the target takes 1d8 Slashing damage. If the target is wearing metal armor or wielding a metal weapon, they have disadvantage on attack rolls against anyone other than you until the end of your next turn.

This spell’s damage increases by 1d8 when you reach 5th level(2d8), 11th level(3d8), and 17th level(4d8).

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