Hello, everyone, today’s article is going to introduce a new NPC stat block for you to use – an easily modified Primordial Cultist who can serve as a severe danger to low-level adventurers and as more readily dispatched mooks to higher-level adventurers. Like other NPC stat blocks, you can easily customize the Primordial Cultist by applying racial traits to it.
Since the Primordials are so different from one another, Primordial Cultists may vary wildly in abilities depending on whom they worship. They share a certain number of spells which they can cast, but the Associated Spells may dramatically shift the cultists’ capabilities. Some, such as the followers of Idbris, the Mind Devourer, will more heavily rely upon laying spells such as Fog Cloud and allowing their enemies to fall into traps or other hazards. Others, such as the followers of Zyagi, the Armored Tyrant, will wade into battle armed with spells such as Magnetic Claws and Mage Armor.
Worshipping a Primordial is not like worshipping a God – Primordials are petty, vain, and erratic, and don’t have nearly as thorough of a vetting process to grant their followers magical powers. Whatever rites these fanatics undergo often leave them scarred, either physically or mentally, and a Primordial will quickly rescind its blessings to anyone who fails to advance its cause of chaos and destruction.
It takes a damaged psyche to worship a Primordial, and among a complement of such cultists are people with little or nothing to lose – those who grieve loved ones never to return, vagrants desperate for shelter and food, and those whose minds are too far gone to reject the forces of chaos.
Medium humanoid(any race), Chaotic Evil
Armor Class 13(Cloth armor)
Hit Points 33(6d8 + 6)
STR DEX CON INT WIS CHA 11 (+0) 14 (+2) 12 (+1) 14 (+2) 13 (+1) 8 (-1)
Skills Arcana +4, Perception +3, Sleight of Hand +4
Senses passive Perception 13
Languages Common, Primordial
Challenge 2 (450 XP)
Primordials’ Blessing. A Primordial Cultist has advantage on Saving Throws to maintain concentration on a spell.
Spellcasting. The Cultist is a 4th-level spellcaster. Its spellcasting ability is Constitution(Spell save DC 11, +3 to hit with attacks). The Cultist can cast the following spells:
Cantrips(at will): Dancing Lights, Eldritch Blast
1st level(4 slots): Expeditious Retreat, Shield
2nd level(3 slots): Shatter
Additionally, the Cultist can cast the Associated Spells from the profile of the Primordial it worships using its Spell Slots.
Multiattack. The cultist makes two melee attacks.
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit 4 (1d4 + 2) piercing damage.