Creatures of Rust Moon – The Storm Crow

Travelers will sometimes glimpse the jet black feathers of a Storm Crow in the desert’s turbulent skies. These undisputed lords of the desert sky channel storms through their charged feathers. Storm Crows may be strong enough to hunt whatever they please, but they are mostly scavengers, and will only hunt living prey if they have to.

Storm Crows are typically solitary, but when a threat to their territory emerges, they will band together and use their combined might to repel any invading threat.

Storm Crow, Adult

Large Fey, Unaligned

AC 17 Initiative +7 (17)

HP 94 (12d10+24)

Speed 30 ft., Fly 90ft.

STR 12 +1 +1 DEX 18 +4 +4 CON 14 +2 +2

INT 14 +2 +2 WIS 16 +3 +3 CHA 14 +2 +2

Skills Arcana +5, Insight +6, Perception +6

Resistances Bludgeoning, Lightning, Piercing, Slashing, Thunder

Senses Blindsight 15 ft., Darkvision 90 ft.; Passive Perception 16

CR 5 (1,800 XP; PB +3)

TRAITS

Eternal Charge. When the Storm Crow is struck by an attack, all creatures within 10 feet take 2 lightning damage.

ACTIONS

Multiattack. The Storm Crow makes Two Claw attacks and one Beak.

Beak. Melee Attack Roll: +7, reach 10 ft. Hit: 16 (2d10+4) Piercing damage.

Claw. Melee Attack Roll: +7, reach 10 ft. Hit: 9 (1d8+4) Slashing damage.

Thunderclap (Recharge 5-6).  Constitution Saving Throw: DC 14, each creature within 10 feet.  Failure: 14 (4d6) thunder damage and the Storm Crow moves the target up to 15 feet in any direction.  Success: Half Damage.

Spark Call (Recharge 6).  Dexterity Saving Throw: DC 14, one creature the Storm Cow can see within 90 feet.  Failure: 36 (9d6) Lightning damage and repeat this attack against a creature within 30 feet of the target that hasn’t been affected by Spark Call this turn.  Success: Half damage

BONUS ACTIONS

Call of the Storm (Recharge 6). The Storm Crow recharges Thunderclap and Spark Call.

Storm Crow, Young

Medium Fey, Unaligned

AC 14 Initiative +5 (15)

HP 49 (9d8+9)

Speed 20 ft., Fly 60ft.

STR 8 -1 -1 DEX 16 +3 +3 CON 12 +1 +1

INT 12 +1 +1 WIS 16 +3 +3 CHA 14 +2 +2

Skills Arcana +3, Perception +5

Resistances Lightning, Thunder

Senses Darkvision 60 ft.; Passive Perception 15

CR 3 (700 XP; PB +2)

ACTIONS

Multiattack. The Storm Crow makes Two Claw attacks.

Beak. Melee Attack Roll: +5, reach 5 ft. Hit: 14 (2d10+3) Piercing damage.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d6+3) Slashing damage.

Thunderclap (Recharge 5-6).  Constitution Saving Throw: DC 13, each creature within 5 feet.  Failure: 7 (2d6) thunder damage and the Storm Crow moves the target up to 10 feet in any direction.  Success: Half Damage.

Spark Call (Recharge 6).Dexterity Saving Throw: DC 13, one creature the Storm Cow can see within 30 feet.  Failure: 21 (6d6) Lightning damage and repeat this attack against a creature within 30 feet of the target that hasn’t been affected by Spark Call this turn.  Success: Half damage

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