Hello, everyone! This review is long overdue in light of the trip I took at the beginning of the month, but here is the review for Demon Cults & Secret Societies!
Appropriately enough, Demon Cults & Secret Societies funded on Halloween night 2016. Thoroughly impressed with Tome of Beasts earlier in the year, I anticipated similar quality. Since I am more interested in Fifth Edition than Pathfinder, I wrote this review specifically focused on the 5e version (though most of its thematic content should remain the same between both versions).
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Hello, everyone! Today’s article introduces a new monster, the Emperor Cicada. The Emperor Cicada isn’t much of a threat on its own, but its ability to disrupt spellcasters’ concentration can prove dangerous even to high-level parties, and if influenced by a certain Primordial, the Emperor Cicada may react violently and dangerously to its magical energies, though that’ll be the subject of a future article!
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This is Part 2 of the review for A Touch of Class. You can view Part 1 here.
Hello, everyone, and happy Friday! To continue the review of A Touch of Class, I’ll be tackling the remaining four classes: The Feywalker, The Morph, the Noble, and the Occultist, and addressing my overall thoughts on the book.
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Hello, everyone! I have to start this article with a bit of an apology – something happened with the automated posts scheduled to run while I was out of town, and regrettably, I failed to keep backups for those posts. To make up for it, I aim to rewrite the missing articles and catch back up in the coming week! To begin with, here is the first part of a review for A Touch of Class, by EN Publishing. Because the book in question introduces seven fully-designed classes, I’ll have to break this review in two, with the second part to be released this Friday.
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Hello, everyone, and Happy Friday! Today’s article provides a stat block for a new type of Elemental, the Mercury Elemental. This creature was interesting to design as, much like the Primordial Cultist, I wound up needing to design a creature with spellcasting abilities. Typically I try to avoid designing such creatures in my campaigns, as the ability to cast spells has a much harder measured effect on a monster’s Challenge Rating and adds difficulty for the Storyteller who has to cross-reference spells with their monster’s stat blocks. Despite these considerations, though, I felt that the ability to cast spells was important thematically to these creatures, and hope that you’ll find that you agree that without spells these enemy stat blocks would not accurately reflect their concepts in combat. Continue reading “Those Who Would Follow – Mercury Elementals”