Hunters Mark: Long Live the Hunt funded on Kickstarter in March of 2016. Designed and illustrated by Gary Simpson of Game Natural, Hunters Mark aims to introduce a series of mini-adventures in which heroes take on dangerous monsters, craft weapons from their bodies, and then take on bigger and tougher monsters. Intended for release in April of this year, I received the PDF on October 30. Continue reading “Hunters Mark: Long Live the Hunt Review”
Hello, everyone! Today’s review is for Deep Magic: Rune Magic, the second in the Deep Magic series by Kobold Press. An altogether separate beast from Wizards of the Coast’s own Rune Scribe Prestige Class, Rune Magic introduces a Scandinavian motif well-suited for a campaign in the upcoming Midgard Campaign Setting.
Hello, everyone! Today’s Bookshelf post is a review of Kobold Press’s Deep Magic: Clockwork Magic. This small supplement mostly serves players with a new source of magic and provides new spells for most casters, and is the first of over a dozen Deep Magic supplements produced by Kobold Press in 2016.
Ultimate Bestiary: Revenge of the Horde by Nord Games, Kickstarted in September 2016, is a supplement designed as a part of Nord Games’ Game Master’s Toolbox series. The book is designed as a ready-to-run source of content for the typical monstrous races – Kobolds, Gnolls, Goblins, Okiti(Rat people), from cultures to potential combat encounters(listed in tables for those of you who like to roll your encounters), maps, and even stats for a player character belonging to these races.
Hello, everyone! This review is long overdue in light of the trip I took at the beginning of the month, but here is the review for Demon Cults & Secret Societies!
Appropriately enough, Demon Cults & Secret Societies funded on Halloween night 2016. Thoroughly impressed with Tome of Beasts earlier in the year, I anticipated similar quality. Since I am more interested in Fifth Edition than Pathfinder, I wrote this review specifically focused on the 5e version (though most of its thematic content should remain the same between both versions).