Hello, everyone, and Happy Friday! Today’s article provides a stat block for a new type of Elemental, the Mercury Elemental. This creature was interesting to design as, much like the Primordial Cultist, I wound up needing to design a creature with spellcasting abilities. Typically I try to avoid designing such creatures in my campaigns, as the ability to cast spells has a much harder measured effect on a monster’s Challenge Rating and adds difficulty for the Storyteller who has to cross-reference spells with their monster’s stat blocks. Despite these considerations, though, I felt that the ability to cast spells was important thematically to these creatures, and hope that you’ll find that you agree that without spells these enemy stat blocks would not accurately reflect their concepts in combat. Continue reading “Those Who Would Follow – Mercury Elementals”
Hello, everyone, today’s article is going to introduce a new NPC stat block for you to use – an easily modified Primordial Cultist who can serve as a severe danger to low-level adventurers and as more readily dispatched mooks to higher-level adventurers. Like other NPC stat blocks, you can easily customize the Primordial Cultist by applying racial traits to it.
Since the Primordials are so different from one another, Primordial Cultists may vary wildly in abilities depending on whom they worship. They share a certain number of spells which they can cast, but the Associated Spells may dramatically shift the cultists’ capabilities. Some, such as the followers of Idbris, the Mind Devourer, will more heavily rely upon laying spells such as Fog Cloud and allowing their enemies to fall into traps or other hazards. Others, such as the followers of Zyagi, the Armored Tyrant, will wade into battle armed with spells such as Magnetic Claws and Mage Armor.