5 Ways to Get the Most out of Your Terrain Tiles

Hello, everyone! In last week’s article on 3d printing, I mentioned that you should try to go for generic pieces before specialized, focusing on basic walls and floors for your games before detail features like statues, doors, windows, or elevation changes. This rule of thumb may sound counterintuitive for an article about 3d printed terrain, but…

3d Printing Your World

Hello, everyone! Today’s Combat Cartography is about a different means of producing exciting visuals. With 3D printing becoming much more commercially available within the last decade, from services such as Shapeways to personal printers, I would be negligent not to mention the technology’s applications towards tabletop gaming. The ability to produce customized physical objects can…

Mechanics for Map Design

Hello, everyone! It’s time again for a Combat Cartography article! This month, I’m going to talk about the rules elements you can quickly incorporate into making exciting and dynamic combat maps.

Mapping Techniques

Hello, everyone! Admittedly, last week’s Combat Cartography article was a tad dry, and I apologize for that, though I do stand by my statement that the article was important info! To make up for such a dry article, I thought I’d go over the simple, actionable techniques you can use to make your maps better communicate…

Making a Battle Map

Hello, everyone! With more reviews in the pipeline, Primordial Power’s art and layout steadily progressing, and my development time gradually shifting towards a new supplement, I thought it’d be interesting to try and write some more self-contained series of articles. This is a series that I’m calling Combat Cartography, in which I explore various aspects…