Hello, everyone! I’m certainly not wanting to make a habit of this class’s updates being late, but thank you for your patience. This blog post brings the witch class to level 15, featuring some small adjustments to previous levels’ features (most notably to the Constellation Affinity). As the new witch spells didn’t quite meet my…
Category: Class Archetypes
Bard – College of Tall Tales
Hello, everyone! Today’s article not only introduces a new Bard College for your games, but also a few new spells for the more tactically-oriented bards (one of which you may recognize as a spell from the most recent draft of the witch class’s spell list). Like I’d hinted in the School of Chronomancy’s release last…
Witch Class (T2 Playtest Draft)
Hello, everyone! It’s a little later than I’d originally planned, but here’s the updated playtest draft for the Witch class, now taking the class to level 10! I’m splitting this into two posts to reduce scrolling, as there are a whopping 29 new spells available as well.
Wizard Arcane Tradition – School of Chronomancy
Hello, everyone! Today’s subclass rounds out the four “classic” classes with a time travel-themed wizard subclass. Unlike other approaches to time-related magic, I didn’t think that chronomancy warranted its own “school” of magic so much as a recognition that it used a different approach to achieve similar results. Originally, I’d intended to couple this supplement…
Roguish Archetype – The Mountebank
Hello, everyone! Today’s subclass article is a new roguish archetype, the Mountebank. This subclass relies on subverting your foes’ expectations and reaping the benefits that a false reputation can bring, making it a great fit for characters whose backgrounds already include an alter ego or pseudonym that they’ve developed.