Hello, everyone! First I must apologize for the late article today – I’ve had a miserable cold for the past week, which has thrown my update schedule even further out of whack. Thankfully this update isn’t as late as the articles following my trip last month, so I hope to get my regular Monday/Friday schedule going next week. To start off your weekend, here’s a new subclass for the Bard, the College of Ruin.
Hello, everyone! Today’s article introduces a new Druid Circle, the Circle of the Heavens. Unlike other classes, for some reason, I don’t see as many Druids in the games I play and GM. If anything seems strange or plays unusually in your game while using this Druid Circle, please let me know in the comments! Playtesting is everything when developing games, and your feedback helps me to write better content in the future.
The Circle of the Heavens was a relatively unique addition to Primordial Power, as it reflects the Divine response to Primordials and incorporates an unusual blend of gods’ interests. Typically a Druid character will be one who uses violence and shows of force sparingly, or who lives the life of a hermit away from civilizations. However, the Circle of the Heavens introduces a more militant order of Druids. The “call to serve” that these Druids answer may well be one of patriotism for the wilderness. They don’t object to getting their hands dirty and may find themselves in welcome company with military-minded folks such as Fighters and Rangers, as well as the clergy of war gods.