Primordial Hunters -The Circle of the Heavens

Hello, everyone! Today’s article introduces a new Druid Circle, the Circle of the Heavens. Unlike other classes, for some reason, I don’t see as many Druids in the games I play and GM. If anything seems strange or plays unusually in your game while using this Druid Circle, please let me know in the comments! Playtesting is everything when developing games, and your feedback helps me to write better content in the future.

The Circle of the Heavens was a relatively unique addition to Primordial Power, as it reflects the Divine response to Primordials and incorporates an unusual blend of gods’ interests. Typically a Druid character will be one who uses violence and shows of force sparingly, or who lives the life of a hermit away from civilizations. However, the Circle of the Heavens introduces a more militant order of Druids. The “call to serve” that these Druids answer may well be one of patriotism for the wilderness.¬†They don’t object to getting their hands dirty and may find themselves in welcome company with military-minded folks such as Fighters and Rangers, as well as the clergy of war gods.

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Heirs to Power – Primordial Shards

Happy Friday, everyone! Today, I’m introducing a new character background, the Primordial Shard, which is a living descendant of a Primordial or someone who has been profoundly affected by one.

One thing which makes the Primordial Shard character background unique is that, unlike most backgrounds, it grants additional combat ability to a character. When designing the Primordial Shard concept for my campaign setting, I flip-flopped for some time about whether to make it a Sorcerous Origin or a Feat. On the one hand, Sorcerous Origins offer the most diverse way to represent someone born with Primordial blood, but their level progression has to continue to add features as characters level up which didn’t feel to me like it mechanically represented the story details of being a Primordial Shard. Feats typically add a single feature based on a character attribute which scales by level progression already, which felt closer to the design goals of the Primordial Shard. However, taking a feat, especially at higher levels, seems thematically more to me like the result of specific training or behaviors. (Oh yeah, I was always a descendant of a world-destroying Elemental Immortal!)

These considerations were what eventually made me decide to make the Primordial Shard a character background. The fact that this background has utility in a combat sense may leave a Storyteller disinclined to allow you to use it, but I strongly feel that the story implications of being a descendant of a Primordial can outweigh these concerns.

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Primordial in Profile – Idbris, the Mind Devourer

Hello, everyone! To continue Primordial Power, today I’m going to introduce you to a Primordial to potentially introduce to your campaign setting. A Primordial’s profile consists of a few details – a domain the Primordial represents, a brief description of the Primordial, a Cataclysm which will occur if the Primordial is on the Mortal Plane for a full 24 hours, and trinkets and spells associated with the Primordial.

Primordials’ Associated Spells are spells which a Primordial Shard can innately cast, outside of any of their normal spellcasting abilities. If the spell listed isn’t found in an existing book, it’ll be included in the Primordial’s profile, as well as classes who can learn the spell normally through their own spellcasting class feature.

Idbris, the Mind Devourer

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Primordial Power

In ages past, in time immemorial, the Gods waged endless wars with an opposing race of Immortals, the Primordials. The Primordials were things of chaos and cataclysm, creating and destroying within their respective domains in a relentless cacophony. Though the Gods were largely triumphant, remnants of the Primordials and their devastating powers can still be found… if you know where to look.

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