Path of the Moon Hunter

Hello, everyone! Like I promised earlier, this month’s subclass is a Barbarian Primal Path themed around lycanthropy.

Barbarian Primal Path

Path of the Moon Hunter

When you first started down the path of the Barbarian, it hadn’t occurred to you that what you were truly tapping into was lycanthropy in its most primal form. The devastating rages you experienced gradually became more feral, and a predatory instinct began to cloud your senses, and you began to realize your strength as a werewolf.

Rending Rage

Starting when you choose this path at 3rd level, your hands sharpen into gnarled claws while you rage. While raging, you can roll a d8 slashing damage in place of the normal damage of your unarmed strike. You use your Strength modifier for the attack and damage rolls.

When you use the Attack action with an unarmed strike, you can make one unarmed strike as a bonus action.

Shapechange

Beginning at 6th level, you develop further control of your lycanthrope form. When you rage, you transform into a wolf-humanoid hybrid. You may use your action to polymorph into a wolf or back into your wolf-humanoid form, and when you end your rage, you revert to your humanoid form.

While in your wolf or hybrid form, your Armor Class increases by 1. Also, while in your wolf or hybrid form, you gain advantage on an attack roll against a creature if at least one of your allies is within 5 feet of it and the ally isn’t incapacitated.

Other Lycanthropes

While the Path of the Moon Hunter is written with the assumption that the lycanthropy you undergo would be a transformation into a werewolf, other lycans do exist. When you gain the Shapechange feature, the werecreature you become becomes more apparent, and you may apply different aspects to Shapechange based on which lycan you become, replacing the werewolf’s modified AC and advantage around allies.

  • Werebear‘s size becomes Large while raging, and it can polymorph into a Large bear. If it uses the Attack action with a melee weapon, it may make one unarmed strike as a bonus action.
  • If a Wereboar moves at least 15 feet straight toward a target and then hits it with a melee weapon attack on the same turn, the target takes an extra 2d6 slashing damage.
  • Wererat can polymorph into a Tiny rat from its hybrid form. While a rat, it gains Darkvision up to 60 feet and has disadvantage on melee attacks.
  • Weretiger‘s speed increases by 10 feet from its base speed in its hybrid form. In its tiger form, a Weretiger’s speed increases by 15 feet from its base speed.

Lycan Regeneration

Beginning at 10th level, your wounds begin to rapidly close while in your lycanthrope form. While you are raging, at the start of each of your turns, you regain a number of hit points equal to your proficiency bonus.

Howl At The Moon

Starting at 14th level, you can let loose a bone-chilling howl which attracts a pack of wolf spirits to your aid. As an action, you may summon a number of spectral wolves equal to your proficiency bonus.

Spectral wolves are considered your allies. These wolves cannot be targeted by attacks, do not have hit points, and disappear after a minute. A creature can move through a spectral wolf summoned by an ally. When you move, you may also move each spectral wolf up to 25 feet.

Each spectral wolf deals 1d8 cold damage and 1d8 radiant damage to a creature which starts its turn within 5 feet of it. While you are raging, this damage increases to 2d8 cold and 2d8 radiant damage.

Once you use this ability, you can’t use it again until you finish a long rest.

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