Hello, everyone! In addition to today’s regular article, I have an announcement – TBM Games is now on Patreon!
Patreon is an easy way for you to make contributions towards the articles I write each month. When you become a patron, you simply select an amount of money to pledge on a monthly basis, and at the beginning of each month, you’ll be billed that amount. In return for this pledge, you’ll get early access to articles, or even closed playtest versions of upcoming 5e content for yourself and your gaming group!
You may notice that these pledges are pretty small for the time being – That’s because I am only seeking to use them to cover the original content I produce on TBM Games. Any money you pledge will primarily go into maintaining the site – covering hosting costs, making the site ad-free, and commissioning art and visuals for articles. While I’d love to write TBM Games content full-time, I am not looking to cover my own living expenses presently. I will also only use funds from these pledges to purchase new books for reviews if there is excess funding – After all, I’d most likely use the review copies for my own entertainment anyway!
If you’ve liked what you’ve read on TBM Games, please head to https://www.patreon.com/tbmgames or click the button below and become a patron today!
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Hello, everyone! Today’s article introduces a new Druid Circle, the Circle of the Heavens. Unlike other classes, for some reason, I don’t see as many Druids in the games I play and GM. If anything seems strange or plays unusually in your game while using this Druid Circle, please let me know in the comments! Playtesting is everything when developing games, and your feedback helps me to write better content in the future.
The Circle of the Heavens was a relatively unique addition to Primordial Power, as it reflects the Divine response to Primordials and incorporates an unusual blend of gods’ interests. Typically a Druid character will be one who uses violence and shows of force sparingly, or who lives the life of a hermit away from civilizations. However, the Circle of the Heavens introduces a more militant order of Druids. The “call to serve” that these Druids answer may well be one of patriotism for the wilderness. They don’t object to getting their hands dirty and may find themselves in welcome company with military-minded folks such as Fighters and Rangers, as well as the clergy of war gods.
Continue reading “Primordial Hunters -The Circle of the Heavens”
Tome of Beasts, by Kobold Press, is a bestiary containing a wide array of monsters, from Cactids, Salt Golems, and Algoriths to clockwork monsters, dinosaurs, and, of course, plenty of new dragons. The book was produced through a Kickstarter in October of 2015 with contributions totaling to nearly ten times its funding goal. I received the PDF of the book in July of 2016, and the physical book in August, which, aside from an adventure written by Goodman Games, was the first of the third-party 5e books I’ve purchased or backed.
Continue reading “Tome of Beasts Review”
Happy Friday, everyone! Today, I’m introducing a new character background, the Primordial Shard, which is a living descendant of a Primordial or someone who has been profoundly affected by one.
One thing which makes the Primordial Shard character background unique is that, unlike most backgrounds, it grants additional combat ability to a character. When designing the Primordial Shard concept for my campaign setting, I flip-flopped for some time about whether to make it a Sorcerous Origin or a Feat. On the one hand, Sorcerous Origins offer the most diverse way to represent someone born with Primordial blood, but their level progression has to continue to add features as characters level up which didn’t feel to me like it mechanically represented the story details of being a Primordial Shard. Feats typically add a single feature based on a character attribute which scales by level progression already, which felt closer to the design goals of the Primordial Shard. However, taking a feat, especially at higher levels, seems thematically more to me like the result of specific training or behaviors. (Oh yeah, I was always a descendant of a world-destroying Elemental Immortal!)
These considerations were what eventually made me decide to make the Primordial Shard a character background. The fact that this background has utility in a combat sense may leave a Storyteller disinclined to allow you to use it, but I strongly feel that the story implications of being a descendant of a Primordial can outweigh these concerns.
Continue reading “Heirs to Power – Primordial Shards”
Hello, everyone! To continue Primordial Power, today I’m going to introduce you to a Primordial to potentially introduce to your campaign setting. A Primordial’s profile consists of a few details – a domain the Primordial represents, a brief description of the Primordial, a Cataclysm which will occur if the Primordial is on the Mortal Plane for a full 24 hours, and trinkets and spells associated with the Primordial.
Primordials’ Associated Spells are spells which a Primordial Shard can innately cast, outside of any of their normal spellcasting abilities. If the spell listed isn’t found in an existing book, it’ll be included in the Primordial’s profile, as well as classes who can learn the spell normally through their own spellcasting class feature.
Idbris, the Mind Devourer
Continue reading “Primordial in Profile – Idbris, the Mind Devourer”