Mapping Techniques

Hello, everyone! Admittedly, last week’s Combat Cartography article was a tad dry, and I apologize for that, though I do stand by my statement that the article was important info! To make up for such a dry article, I thought I’d go over the simple, actionable techniques you can use to make your maps better communicate…

Making a Battle Map

Hello, everyone! With more reviews in the pipeline, Primordial Power’s art and layout steadily progressing, and my development time gradually shifting towards a new supplement, I thought it’d be interesting to try and write some more self-contained series of articles. This is a series that I’m calling Combat Cartography, in which I explore various aspects…

Resurrecting the Skill Challenge

Hello, everyone! Today starts the series of articles regarding system tweaks which I’ve attempted for Fifth Edition, and what the system does and does not support. Admittedly, this is a system tweak that several people have already attempted, but I felt it was an important enough game mechanic for any storyteller to have in their…

Path of Roiling Magma

Hello, everyone! This month’s class archetype is a new Primal Path, the Path of Roiling Magma. This barbarian subclass has a geothermal theme, wielding seismic power and volcanic rages.